Archive for May, 2008
Defects: It Depends on Your Perspective.
Written by Kendall Miller on May 12, 2008 – 12:50 amYour product is out in the wild, and even better - it’s in use by real users. You’ve got feedback and support structures in place and they are producing results. Now you need to take that feedback and incorporate it back into the product. To do this, you’re going to have to navigate the social dynamics of your organization around defects.
Any product, software or otherwise, has defects. Your shop may have a nice term to paper over it - incident, problem, ticket, errata, trouble report…. But let’s not paper over it - a defect is a defect. Developers also like to split hairs between feature requests and defects, but from a user standpoint it’s all defects. Everyone involved in product development will have their own way to prioritize defects, and to get the best results from your team’s time you need to be able to figure out which ones to address and how fast - and do so in a way that generates buy in from your development team, management, and customers.
There are an endless number of way to look at prioritization, but however you do it the discussions should include several perspectives:
- Impact, Difficulty, and Risk of defect to the end user.
- Impact, Difficulty, and Risk of even diagnosing the defect.
- Impact, Difficulty, and Risk of defect correction and deployment.
The End User Perspective
Your customers in general want and expect a defect-free product. Even if your average customer understands that all software has defects, intellectual understanding won’t overcome the emotional impact of running into a problem. Your users will generally start from the perspective that their problem is a defect in your software, it shouldn’t have been there in the first place, and you need to fix it immediately. Today would be nice.
It is very difficult to understand the value a customer places on fixing a particular issue from within the development team. Developers tend to grade defects based on the effort it takes to fix them and whether they produce an outright failure of the software. For example, few developers will get worked up over fixing a cosmetic defect such as a misspelling or alignment problem; If it’s that simple to fix, how valuable can it be? The exception to the natural cognitive bias that a problem must be hard to be worthy are problems that can crash the application or cause it to corrupt data. Few developers won’t see this as a deadly sin that must be resolved regardless of cost or risk.
Customers have a different perspective. They see just the surface veneer of your product and assume that it can never corrupt data or crash. Outright crashes have gotten rare enough that most users will refer to an error message as a crash. Because they have no idea what’s happening inside the black box that is your product, they will judge it solely on what they can see: Does it act like other applications, do the things they can see look clean and well crafted? Much like making a spelling error on the title page of your term paper can cause the entire work to be devalued, a small cosmetic error on the user interface can cause customers to doubt the correctness of your entire application.
Many end users will tend to discount defects that require long steps to produce or go away by restarting the application as long as they can convince themselves that they are at fault. This happens more often than you might expect - most users believe they don’t understand the rules behind the application and instead are using a rote procedure to accomplish their tasks. When something goes wrong, they will generally go back and try it again - possibly many times - before coming to the conclusion that there just might be a problem with the software and not with them. If the defect only presents occasionally they will usually write it off as their fault. Lest you think this behavior is limited to nontechnical users, this happened to NASA and resulted in a several day delay of the first Space Shuttle Flight.
With rare exception, if a defect isn’t judged as essential to fix by your customers, it’s probably not worth addressing prior to the next routine release. Every change to the software has consequences and takes effort that could go into something more important - to your team and your customers.
Coming Next: The Diagnostic Perspective
Come back in a few days for the next post in this series, talking about the impact, difficulty and risks of diagnosing and resolving defects.
Tags: Defects, Mindset, Problem Management, product feedback, Risks, Software Development Process
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Listen to the Symphony
Written by Kendall Miller on May 1, 2008 – 12:52 pmSo you’ve done it. You believe that feedback from your users is the ultimate input into what will ensure your product succeeds, and you have a range of mechanisms both passive and active to collect it. You routinely analyze that feedback to understand what it means, and you incorporate it into your development process.
As you move down this road, you’ll inevitably have an experience where you got negative feedback on a feature that you felt was very well thought out. You might make a change to help that feature be even better, only to discover you are getting the same rate or even more negative feedback than before.
Herein lies a problem that can easily derail your team taking feedback seriously: You are always going to have some people that don’t like any given feature of your system, or provide feedback too fast when they don’t first figure something out, only to work it out later and be fine with what you have.
When evaluating user feedback, you need to know that some of the user community will not like any given aspect of your product. What you’re listening for isn’t the individual comments - the notes played by just one instrument - but the overall feeling of the music created by all of the comments.
User interface design and, in a broader sense, all product design is a function of tradeoffs:
- Discoverability: If you make every feature clearly visible, it will take up too much space or confuse beginners. If you put one item in more than one place because it’s important some users will think a different feature should get the same or better treatment based on how they use the product.
- Performance: No matter how fast your application is, there will be a user with a computer slower than that who will complain that the application is almost, but not quite, fast enough to be usable. Or they will use it in increasingly silly ways until performance suffers.
Music isn’t Statistics
Listening to the Symphony is not an exercise in statistics. It’s not as simple as counting how many instruments are playing a line or what they are. The individual notes played by the musicians combine in very complicated ways to create the net effect you experience listening to the piece.
Likewise, your feedback as a whole shouldn’t be simply lined up and counted. Who the feedback is coming from is important, not just how many. For example, is the user an early adopter or a mainstream user? Are they part of your past market or where you are expanding? If your product has crossed the chasm, the early adopters are ready to move on and frankly aren’t where you need to focus your attention. On the other hand, if your product is young then the early adopters are everything and mainstream users that don’t get it may not be reachable even if you addressed their concerns because they just aren’t ready to be in your market.
Depending on how you gather the information, it may be relatively easy or may require looking at each piece and gauging where the submitter is in the technology adoption cycle relative to your product. While you are in transition from early adopter to mainstream use, the feedback of the early adopters will still overwhelm that of your new market statistically, so it’s important to have a method of giving weight to feedback by user market instead of just as a whole.
Solos are Rare
Occasionally you’re going to hear a solo comment that you know is right on - the user clearly explained the problem, it’s a legitimate intended use of the product, and you can conceive a way to change your product to handle it. Solo comments aren’t frequent. More often you’re going to get a lot of little comments about areas of the system.
One place where solo comments tend to happen is with modern social media (Blogs, Wikis, forums, etc.). The Internet gives essentially anyone a personal soapbox to broadcast their opinions, and modern search and indexing tools are uncanny in their ability to pull out these solos and amplify them across both time and distance. Get in the habit of connecting with good search tools so you’re in the audience. There is a great deal of good will generated when you reach out quickly to connect with either a strong positive or negative commentary; your contribution to the chorus will be found as easily and most readers will listen to the whole piece instead of just the solo.
Listen to Trends
When listening to a great symphony, you’ll hear many of the same basic musical themes repeated in each movement with slight variations. As you pay more attention to the music, it’s the variations that stand out in each movement. The variations could be tempo, volume, timbre, notes… many small details that extend or change the previously introduced musical phrase.
When evaluating the bulk of the feedback you receive look for what’s changing over time, particularly between releases where you attempted to address user concerns or introduce new features. Is the overall amount of negative feedback going up? If you’re hearing more dissonance, even if it isn’t localized in one area, you need to look for general issues that could be increasing user confusion. You want to interpret the trends in the context of where you are and where you’re going. At a higher level than simply noticing the motifs in the piece is understanding those motifs within the broader context of the overall mood and emotional impact of the piece.
A change in feedback may have nothing to do with what you did to your product at all but instead a change in user expectations. For example, they may be trending to a new browser that doesn’t work as well with your product or they might be getting concerned about identity theft or natural disasters or some other real-world change that users are coupling with an aspect of your application.
One reason I love to be involved in the sales process is to hear the questions being asked by prospects. I find that about every six months the dominant (top 5) questions change with something dropping out because it’s just assumed handled and replaced by the hot new concern. If you can catch the tip of these changes (for example, when customers start asking about federated identity) then you may be able to make product changes in time to catch the wave (integrate with federated identity managers your customers are likely to want) or know exactly why you’re going to let it pass you by.
Silence is Music Too
One quick way to tell casual classical concert goers from regulars is to notice if they applaud based on silence instead of when the piece is over. If the conductor’s arms are still up, the silence is part of the music.
Next to negative feedback, silence is the most important. If you are hearing nothing about a particular area or feature of the system, that’s feedback - either people aren’t using it, it isn’t important, or they can’t figure it out enough to even express their thoughts. If you have metrics about application usage (and if you don’t, you should - passive metrics are much harder to argue with than fuzzy user comments) and know a feature is being used but you aren’t getting anything back then the conductors arms are up - you need to listen carefully.
If your metrics tell you that a feature isn’t being used, this is a problem on its own: Most likely users can’t find the feature when they need it, or they don’t have confidence that it’s better than the alternative approach they have conceived to get the result they want.
On the web, if you notice a shift in browser or operating system usage be particularly wary of silence from a particular community: If you notice a falloff in Safari users, you should probably recheck that your application looks and works well in Safari. It’s easy to forget that each of the major browsers has a dominant platform its designers are coming from (Windows, X Window, MacOS) and that colors how they create standard widgets like combo boxes, lists, etc. in addition to the general problems of creating a well behaved web application in each of the major browsers.
Listen to the Music Today
Regardless of where you are in process of integrating feedback into your product development, there is feedback to be found buried in logs, CRM systems, the Internet, and other sources. Get creative, pull some together, and start analyzing the music. You’ll learn unexpected things that will invigorate your team.
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Tags: product feedback
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